29 June 2010

Revised Artwork

We received the updated art for the hexes from Mark and he also sent the cards. You can see that we decided to go with the blank look for the board pieces and the cards were with the "reapers" (a name Mark came up with and I liked it) and I am really impressed with the one for fuel. Don't get me wrong - I like them all but the fuel caught my eye.

What do you think?


Mark is working on the Water and we expect updates later in the week.

21 June 2010

Generals Game Art

We received the first round of Game Board hexes design from Mapology and will be providing feedback for future revision.  We appreciate any input on what you might think of the designs.
We're discussing whether to leave the words on the pieces (for additional reference), whether to use the blank style (as shown on the hexes to the left) or the futuristic mining style (like the pieces on the right), and whether or not to insert a place for teh number disks.
Let us know what you think of the artwork so far...

17 June 2010

Making it official

In order to make Prodigy Game Works LLC official the AZ Corporation Commission requires us to post in a reputable periodical in the county that the business resides in.  We decided to post in the Arizona Business Gazette.
We anticipate having some posts soon about artwork for Generals as Mark closes first revisions and beyond.  Stay tuned!

07 June 2010

Piece Redesign

Well, we knew this day would most likely come and we are now redesigning many of the pieces for the game to actually now make them produceable.  Many of the pieces we used for the prototype games aren't terribly friendly to the injection molding world and some that are will terribly expensive to manufacture in volume.  Hopefully we can keep much of the essence and for the most part it won't be too drastic, but some of the pieces will make some big changes.  Stay tuned over the next week or two as we post some of the changes.

02 June 2010

RandomCon

We've been given a table to show off our game ideas at RandomCon this year.  It will be July 9-11, but we only plan to attend the 9th and 10th.  We hope to be able to share our game with people who are really into games.

11 May 2010

Generals of the Revolution

The government has become corrupt, repressing, and enslaving the people, ruling with iron fist. The world has been tossed into turmoil. But amidst the upheaval, leaders are being made; heroes with their own agendas. As they gather more followers, they are creating armies to take down the Global Government and anyone else who may stand in their way. Competing ideological federations are battling for control to unify the world under their principles one nation at a time.
As General of a federation, you are to leverage your innate capabilities to master the market, leverage trades, and then develop and command your military to conquer provinces.

How's that for an Introduction?!
Thanks Hollie!

Mercenaries

As mentioned in previous posts, Mercenaries is nearly complete. The printing of the final components is mostly complete and we look forward to more playtesting in the very near future.


I look forward to actual artist renderings for the components and, as far as planning goes right now, we would like to stay with Mark. For now you will get an initial look at the prototype pieces of the game. The actual army pieces will probably look very familiar to anyone who has followed the blog at all. Some of the components still need to be cut out, one set of cards is incomplete and one set will complete printing tomorrow.